How can you gamify your life by using quest-based video games' mechanics?

Happy New year everyone! Ah, yes, a new year; it is the time where everyone is excited about setting resolutions and goals to meet. We know how working towards these goals can be mundane and tiring, so in this post, we are going to look at reframing goals from a video game's perspective. Most of the time you can find objective or quest indications in most of the modern video games' mechanics. If you follow my Instagram account, you will know that recently I have been playing

What is the colour of your Plumbob?

In my previous blog post about gamifying your life by using the need gauges in The Sims series, I mentioned that it is important to identify what needs are important to us in life and identify if these need gauges needed to be replenished. In this post, I will be discussing how those need gauges impact our state of wellbeing. In The Sims series, there is a diamond looking prism hovering on top of the character that you control. This coloured prism is called a Plumbob. The mai

Your need gauges in Life!

The first Sims game was released on 4 February 2000, that was 21 years ago! I remember enjoying the game from the aspect of creating and controlling this Sims character in the game. It is almost like I can do so much that a teenager couldn't. I don't think there is an end goal in the Sims game, or at least I don't think there is one. Let me know if there is one! There are 6 different need gauges in The Sims video game and the goal is to make sure we meet the needs of each nee